Here, dice are rolled, memories are memorized, and comparisons are made. A challenging and educational game for children aged 3 and up, for 2-4 players.
Collect the flies on your playmat. The flies are magnetic, and you'll find out if a fly is right for you when your frog jumps onto the lily pad. The goal is to fill your lily pad with the correct flies.
Excitement, suspense, and memory – combined with popular magnetic effects. Simple rules ensure fast and fun gameplay.
The game consists of a large game mat (edge length 40 cm), 4 water lilies, 4 frogs and 36 flies - of which 24 are magnetic - as well as a game die.
You've lost the game instructions? No problem. You can download them for free from the shop.
Somatic Education:
Reaction time and memory are promoted, as the children remember where magnetic flies are hidden; eye-hand coordination, motor skills, and coordination are also improved.
Social education:
Following rules within a group, social behavior during the game, playing together in a group, communication, social behavior
Artistic education:
The children learn the different colors and have to recognize them when rolling dice.